A Curated Selection of Theatre Games for the Whole Family
Week #2 – May 22, 2020
Kaleidoscope’s Family Games Night features a selection of easy to play games that are perfect for the whole family. Every Friday in May, a new selection of games and resources will be posted. Each week is different! Play along, and have fun!
Pick an object, any object! The first player points out something about it, and the next player has to say “yes, and…” [insert something else about the object here]. If you can’t think of an add-on, you’re out!
Example: The object? A shoe.
- Player One: “A shoe is supportive.”
- Player Two: “Yes, and stinky if Dad is wearing it.”
- Player Three: “Yes, and you’re grounded.”
(Dad would be out for not staying on topic and also for being sooooooooo lame.)
Get several players in a line and one person to conduct a story.
The goal of the conducted story is to have the players tell a story that moves seamlessly from one player to another. The goal of the conductor is to make the story flow as well as possible. If the conductor moves from one player to another the new player that is speaking must continue on as though there was no pause. For instance, moves from one player who said, “many children were afraid of Carl for he was known to ha..” to another player, who would continue seamlessly “..ve piles of library books that were overdue.”
The key is listening. The players that are not speaking must be listening. They all must have the next word ready to go, and only if they are listening will that word make any sense. The players must also be accepting of what is happening in the story. Forcing their own agenda will show up quickly. Have fun!
Fast Forward / Rewind
Pick 2 players to perform a scenario. A third player will be the “director”. The 2 players will act out a scene and at any point, the director can “rewind” or “fast-forward” the scene at which point the players will adjust their scene accordingly. This is a great game for improving impromptu skills and also forces the actors to work in unison, especially in the “fast-forward” portions of the game. Check out our Scenario Ideas List below!
Park Bench (A Class Favorite!)
This is a character exercise. Start with one player sitting on a park bench. The first player sits silently, displaying as much about their character as they can without verbalising it. The next player in makes a strong complimenting character choice. A complimenting character may be contrasting or supporting. The player coming on should make strong character choices as soon as they are off their seat. This means the character should be embodied in their walk, voice and intent. The two characters interact for about thirty seconds and the player that was on the bench first finds a reason to leave. This leaves the second player on the bench alone for a while. The next player creates a character and joins the player that is on the bench. This continues until all players have done one or more characters. This is a great way to come up with fun memorable characters! Remember to find a good reason to leave, “I Have to Go” is not strong at all – but “Oh, look at the time! I am late for work”, is a much stronger option!
Entrances and Exits
As a group, pick a scenario. Choose 3-4 players. In this game each player is assigned a word that might come up in casual conversation during their scene.
Whenever that word is spoken by another player in the scene they must enter or exit. If the player’s word is spoken and they are offstage, they must immediately come on-stage and justify their entrance. If their word is spoken while on-stage they must immediately exit and justify their exit. This game can get chaotic but is a whole lot of fun!
If you don’t hear your word, your audience will immediately notice. If the players notice that someone has not heard their word, they should repeat it. Each player must also remember each of the other players’ words. This scene can get quite chaotic.